
New training course on EXPERTS: motion capture explained by specialist Jérémy Meunier
2022-05-16

2022-05-16
From chronophotography to visual production, this technical director and motion capture supervisor takes you on an eventful journey through time.

Motion capture, long confined to biomechanical research laboratories, became an essential part of video game animation in the early 2000s. Now a cornerstone of virtual production, it is necessary to understand its history, its ramifications, and its artistic and technical challenges.
In this 2.5-hour training session, our expert Jérémy Meunier invites you to delve into the past and discover the early research of the founding fathers of motion capture and perception. After this initial exploration, you will have the opportunity to examine, through specific and concrete examples, the fundamental concepts of kinetic theory (dynamic harmonies, the uncanny valley, and kinesthesia) and their application in motion capture.
Then, after detailing the classic paradigm of a post-production pipeline, you will explore the place of motion capture in today's and tomorrow's highly sought-after virtual productions.
Want to take this course and analyze movement in all its forms? Sign up on the EXPERTS platform. Registration is free and exclusively reserved for employees of member studios of: QFTC, La Guilde du jeu vidéo du Québec, Alliance Québec Animation, and Xn Québec.
With over 16 years of experience as a technical director and motion capture supervisor, Jérémy Meunier tells us about his educational background. After studying physics and chemistry, Jérémy embarked on technical studies in audiovisual production at the Université Polytechnique Hauts-de-France, followed by a specialization in 3D VFX at the University of Strasbourg.
“After a successful internship at Attitude Studio, my career took an important turn in 2005 with the massive use of motion capture on the Heavy Rain project,” (free translation) explains Jérémy, referring to his first professional experience at Quantic Dream as a supervisor.
Four years later, his career in motion capture continued at other specialized companies such as Atopos, SolidAnim, and Mocaplab.
In 2014, Jérémy and his family moved to Montreal. After more than three years at Game On, the specialist joined the mocap division of Squeeze Studio Animation, formerly MOOV Studio.
With a solid theoretical and technical background, Jérémy has built his career as a consultant, developing cutting-edge expertise in the design and development of robust pipelines. At the helm of video game studios (Quantic Dream, Dontnod, Guerilla) and service providers (Atopos, Solidanim, Game On), this creative genius has shaped his tastes and perceptions within this vibrant ecosystem.
His thirst for knowledge and his taste for research and development of his own pipelines have enabled him to develop an excellent understanding of both the economic and technical challenges of motion capture.
At the helm of major projects, Jérémy has contributed to the success of video games (Heavy Rain, Heavenly Sword, Life Is Strange, Vampyr, Outlast II, Dishonored) as well as several Hollywood films (Deadpool 2, Murder on the Orient Express, 10,000 BC, Race). Jérémy has also given introductory courses in motion capture for 3D schools in France (ESRA, Gobelins, Hetic) and universities (Compiègne, Strasbourg, Rennes).





