Develop production processes (pipelines) and working methods to facilitate the work of artists. In some companies, this task is performed by the technical graphics director.
Develop creative tools for artists (e.g., procedural generation tools, lighting tools, animation control systems, etc.). Technical artists can adapt tools using scripts (e.g., Python or C#) or validate features developed by the programming team.
Set up a library of 3D elements (e.g., characters, textures, user interface elements) to facilitate content reuse.
Visual arts (e.g., photography, film, comics, video games, etc.)
Science and technology
Coding and technical problem solving
Sharing your knowledge and helping others
Adaptability and versatility. Technical artists must take on several roles: artist, programmer, technician, teacher, mediator, etc.
Problem-solving skills, in order to help their team produce high-quality images while taking technical constraints into account.
Team spirit and collaboration
3ds Max
Blender
Houdini
Artists (animators, modelers, lighting artists, or others)
Game designers
Artistic director
Lead technical artist
Technical Director
At the college level : AEC Réalisation artistique et technique de jeux vidéo in French (Rubika)
At the undergraduate level : Certificat en arts techniques pour le jeu vidéo in French (Université du Québec à Chicoutimi - Campus Saguenay / Campus Sherbrooke)
It is also possible to combine artistic training with more technical training to develop the skills needed to practice the profession. Find out about the specific features of each school to see which one best suits your interests.
