The tracking/matchmove artist recreates camera motion in computer-generated 3D shots to match live-action camera motion so that 3D objects can be correctly combined with images filmed against a green screen.

Example(s) of software used:
  • Blender

  • Mari

  • Maya/3ds Max

  • Nuke

  • Photoshop

  • Substance Painter et Designer

  • ZBrush

Game engines

  • Unity/Unreal

  • Moteurs appartenant aux studios

Rendering engines

  • Guerilla

  • Redshift

  • Renderman

  • Arnold

  • Vray

work

Job domain

Artistic
gps_fixed

Sectors

Visual effects and animation
Video games
Digital experiences

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