The FX/SIM technical director supervises methods and makes technical decisions related to the creation of simulations. They guide 2D and 3D artists in using appropriate practices and ensure that they are meeting production pipeline requirements. Simulations can be particles or objects used to create realistic organic effects and multiplication effects used to create crowds.

Example(s) of software used:

Maya, Motion Builder, 3ds Max

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Sectors

Digital experiences
Visual effects and animation
Video games

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