
Becoming a Lead Level Designer: Calixta Girard's inspiring journey
By Lili Trottier
2025-03-25

By Lili Trottier
2025-03-25
Their role? To imagine and build game levels, placing characters, obstacles, resources, and rewards to offer an immersive and engaging experience. Their goal is to design stimulating challenges and an immersive universe that keeps players engaged throughout the game.
Interested in this career? Get inspired by the journey of Calixta Girard, Lead Level Designer at Gameloft Montreal!
Please note that the interview was conducted in French. These responses have been translated to improve the accessibility of the content.

A year and a half later, I landed my first job in the industry as a game level designer at Ubisoft Montreal. I spent eleven years there, working on Watch Dogs 1 and 2, then on Assassin's Creed Origins and Valhalla.
Then, two years ago, I joined Gameloft Montreal as Lead Level Designer on Disney Dreamlight Valley, a life simulation and adventure game for PC/Console. The game is inspired by the worlds of Disney and Pixar, where I collaborate with the level design team to create quests, kingdoms, and expansions.''
Image credit: Artwork from Disney Dreamlight Valley – The Storybook ValeTo excel as a Lead Level Designer, you need to develop several essential skills. Calixta Girard shares five of them with us:
Knowing how to tell a story through spaces: “Designing good levels is not just about scenery: the Lead Level Designer guides players naturally and tells a story visually while exploiting the mechanics of the game.”
Have a sense of aesthetics and game feel: “A Lead Level Designer must know how to create environments that are beautiful, immersive, and capable of enhancing the player experience.”
Master level design tools: “Software such as Unreal Engine, Unity, or in-house editors are essential tools for the Lead Level Designer.” "
Know a little about coding and prototyping: “Know the basics of scripting languages (Blueprints, Lua, etc.) to quickly test game mechanics and interactions.”
Be a good leader: “Know how to motivate, guide, and communicate with your team to ensure that everyone is moving in the same direction.”
I also take the time to talk with my team to find out how they are feeling, identify any difficulties they may be having, and, if necessary, help them overcome those difficulties."

However, this job also has its challenges. You have to be able to deal with technical difficulties without getting discouraged. In addition, collaborating with people from different fields with varying expertise and constraints, such as art, programming, game design, and audio, requires a great deal of adaptability and communication skills."
All of these software programs are available for free and allow you to practice creating your own levels and scripting quests.
In my profession, it is also crucial to be able to communicate your intentions clearly. Mastery of PowerPoint or Photoshop is essential for creating precise diagrams and top views of levels."

Also, don't hesitate to have your creations tested by friends in order to gather their feedback and constantly improve your levels by iterating on them.
Playing games and analyzing them also helps you better understand level design mechanics, as does attending conferences by industry professionals, such as those at the GDC (Game Developers Conference).
Finally, being curious, observing what works in existing games, and always seeking to refine your approach are key to progressing and standing out in this profession."
Her career began in 2012 at Ubisoft Montreal, where she contributed to iconic projects such as Watch Dogs 1 and 2 and Assassin's Creed Origins and Valhalla. In 2023, she joined Gameloft Montreal as lead level designer and is now working on the game Disney Dreamlight Valley.
