
Behind the scenes of the video game Two Falls
By Lili Trottier
2024-11-28

By Lili Trottier
2024-11-28
Let's take a look behind the scenes of Two Falls, with an exclusive glimpse into what shaped the world of Jeanne and Maïkan, the game's two protagonists.
Through this narrative adventure, you will be invited to follow the intertwined destinies of Jeanne, a shipwrecked French woman trying to start a new life on the other side of the Atlantic, and Maïkan, a young Innu hunter determined to protect the land of his ancestors.
The protagonists of the video game Two Falls, Maïkan and Jeanne | PHOTO: INSTAGRAM @two.fallsWhat makes Two Falls unique is its ability to take you through two radically different perspectives, depending on which protagonist you play.
When playing as Maïkan, you will discover a familiar and bright forest. However, when playing as Jeanne, the same place becomes dark and disturbing, reflected in angular shapes and a darker color palette. This bold artistic choice encourages the player to feel each emotion specific to the two protagonists as they interact with their environment.
The protagonist Maïkan, a young Innu hunter | PHOTO: UNREALIABLE NARRATORS“There was no technical shortcut to achieve this effect: it meant creating two distinct versions of each environment!” emphasizes Kim Berthiaume.
Maïkan's perspective VS Jeanne's perspective, facing the same environment | PHOTO: UNREALIABLE NARRATORS“While some basic elements, such as the terrain, were reused between the two characters, we customized the textures, trees, rocks, soundscapes, and even the music for each perspective,” shares the CEO of Unreliable Narrators.
The Waterfall Landscape | PHOTO: UNREALIABLE NARRATORSA game like Two Falls, which focuses on storytelling, requires advanced skills in writing interactive stories that give unique depth to the characters and their development throughout their journey. In addition, expertise in 3D and a good command of Unreal Engine, a software program favored for first-person cameras, are required.
The Unrealiable Narrators studio team | PHOTO: FACEBOOK OF UNREALIABLE NARRATORS GAMES
Design of items, environment, and Wendat camp | PHOTO: UNREALIABLE NARRATORSTo ensure respect for Innu culture, traditions, and legends, the development team included many Indigenous collaborators, whose contributions were essential.
“This project simply could not have been realized without their contribution,” emphasizes Kim Berthiaume.
To give an authentic voice to the protagonist Maïkan, the team worked closely with Awastoki, a Wendat studio, which designed all the 3D graphics.
Maïkan walking in the snow | PHOTO: UNREALIABLE NARRATORS
Jeanne's choice | PHOTO: UNREALIABLE NARRATORSThese multiple collaborations have created the game's unique character, which is reflected in an Indigenous perspective rarely explored in the video game industry.
For those who dream of working on projects like Two Falls, Kim Berthiaume emphasizes the need to be bold and open to opportunities:
“The video game industry is vast and highly collaborative. It's essential to be bold in networking, meeting game studios, participating in competitions, and seizing every learning opportunity. Given the fast pace of the industry, expanding your skill set is always valued. Game Jams are an excellent way to build a network and put your development skills to the test.”
The beach from Maïkan's viewpoint | PHOTO: UNREALIABLE NARRATORSCo-founder and creative director of Affordance Studio for over 12 years, Kim Berthiaume is passionate about video games, design, and interactivity. Her training in the video game industry began with a college diploma in Arts and Literature, specializing in Communication and Film, from Cégep Gérald-Godin. Her extracurricular activities, such as participating in the student newspaper and organizing art exhibitions, allowed her to immerse herself in the world of art and literature. She continued her studies with a bachelor's degree in communication and interactive media at UQÀM, followed by a DESS in game design at the University of Montreal. Today, Kim Berthiaume is Creative Director at Affordance Studio and Interactive Creative Director at Manavoid Entertainment. She is also a producer and UX designer at BadRez Games.
